
Team
2 UX Designers, 2 Industrial Engineers
Date
January 2025 - May 2025
My Role
UI/UX Designer UX Researcher
Industries
Transportation, Vehicle Manufacturing
Overview ๐
This project involved the research, design, and rigorous evaluation of IRIS, a prototype for an in-vehicle infotainment system (IVIS) created to combat the significant safety risks of driver distraction. Modern touchscreen interfaces in cars often increase cognitive load and divert a driver's attention from the road. Our team designed IRIS with a focus on streamlining common tasks, balancing touch and physical controls, and reducing visual clutter. Through a comparative usability study against a leading competitor's system, IRIS was proven to be quantifiably faster, more efficient, and easier to use, demonstrating a clear path toward safer in-vehicle interface design.
Problemโ
The widespread adoption of touchscreen infotainment systems in modern vehicles has introduced a critical safety challenge. By 2020, 97% of new vehicles in the United States featured a touch-sensitive screen. While convenient, these systems have been shown to increase the risk of a car crash by up to 4.6 times, a risk factor greater than fatigued driving.
This combination of factors results in substantial human and economic costs, underscoring the urgent need for more intuitive and safer interfaces.
User ๐ค
To ground our design in real-world frustrations, we conducted 1:1 interviews with a diverse group of licensed drivers. This research revealed several key user needs and pain points that directly informed our design principles.
Process โ๏ธ
Our team followed a structured, four-phase process to move from identifying the problem to validating a solution.
Discovery & Research
We began with foundational research, including a literature review and 1:1 interviews with drivers to gather qualitative data on their experiences and frustrations with existing IVIS.
Ideation & Principles
Based on our research, we established three core design principles: optimizing task efficiency, balancing touch with physical controls, and minimizing visual clutter. These principles became the framework for all subsequent design decisions.
Prototyping
We designed and built a high-fidelity, interactive prototype in Figma called IRIS. The prototype focused on the three most common driver tasks identified in our research: communication (texting/calling), navigation, and music playback.
Evaluation
We conducted a formal, within-subjects usability study with eight participants, comparing IRIS to a simulated GMC infotainment system. We measured quantitative and qualitative data across several key metrics: Task Time, Tap Count, Lostness, Cognitive Workload (NASA-TLX), and Perceived Usability (SUS).
Final Design ๐จ & Rationale ๐ค
The final design of IRIS directly addresses the user needs and challenges identified during our research phase.
Outcomes and Impact ๐
The comparative usability study produced statistically significant results, validating that the IRIS design is a superior and safer alternative to the baseline system.
These outcomes demonstrate that a user-centered design focused on efficiency and simplicity can lead to a direct and measurable improvement in driver performance and safety.
What I learned ๐ญ
Designing for Diversity ๐ซฑ๐ปโ๐ซฒ๐พ
The biggest lesson was the importance of designing for a diverse population. Our participant data showed that prior confidence with technology was a greater predictor of usability scores than age, reinforcing the need to create interfaces that are intuitive for everyone, not just "power users". We also learned that even with a strong design, there will always be limitations and it is nearly impossible to design a single interface that 100% of users will love.
Limitations ๐ง
The study's primary limitations were the small sample size (8 participants), the lack of a real-world driving environment (testing occurred in a quiet, stationary room), and a prototype that only addressed three main tasks. This controlled setting does not fully mimic the dynamic and distracting conditions of actual driving.
Future Recommendations ๐ฎ
If this project were to continue, the next steps would be to expand the prototype to include more functions (like climate controls), test the interface in a high-fidelity driving simulator or a real vehicle, and recruit a much larger and more demographically representative sample of participants to strengthen the results.







