IRIS: Designing a Co-Pilot

That Lets You Drive

IRIS: Designing a Co-Pilot

That Lets You Drive

How I challenged the industry's obsession with touchscreens to design a hybrid interface, slashing physical interactions by 51% and accelerating task completion by 34%, increasing driver safety

How I challenged the industry's obsession with touchscreens to design a hybrid interface, slashing physical interactions by 51% and accelerating task completion by 34%, increasing driver safety

How I challenged the industry's obsession with touchscreens to design a hybrid interface, slashing physical interactions by 51% and accelerating task completion by 34%, increasing driver safety

IRIS Infotainment System

Team

2 UX Designers, 2 Industrial Engineers

Date

January 2025 - May 2025

My Role

UI/UX Designer UX Researcher

Industries

Transportation, Vehicle Manufacturing

Overview ๐Ÿ“

This project involved the research, design, and rigorous evaluation of IRIS, a prototype for an in-vehicle infotainment system (IVIS) created to combat the significant safety risks of driver distraction. Modern touchscreen interfaces in cars often increase cognitive load and divert a driver's attention from the road. Our team designed IRIS with a focus on streamlining common tasks, balancing touch and physical controls, and reducing visual clutter. Through a comparative usability study against a leading competitor's system, IRIS was proven to be quantifiably faster, more efficient, and easier to use, demonstrating a clear path toward safer in-vehicle interface design.

Problemโ“

The widespread adoption of touchscreen infotainment systems in modern vehicles has introduced a critical safety challenge. By 2020, 97% of new vehicles in the United States featured a touch-sensitive screen. While convenient, these systems have been shown to increase the risk of a car crash by up to 4.6 times, a risk factor greater than fatigued driving.

This combination of factors results in substantial human and economic costs, underscoring the urgent need for more intuitive and safer interfaces.

Lack of Tactile Feedback
Touchscreens force drivers to look away from the road to visually confirm their actions
Lack of Tactile Feedback
Touchscreens force drivers to look away from the road to visually confirm their actions
Lack of Tactile Feedback
Touchscreens force drivers to look away from the road to visually confirm their actions
Menu Complexity
Simple, frequent tasks often require multiple interaction steps and navigation through complex menus, increasing both cognitive and visual workload.
Menu Complexity
Simple, frequent tasks often require multiple interaction steps and navigation through complex menus, increasing both cognitive and visual workload.
Menu Complexity
Simple, frequent tasks often require multiple interaction steps and navigation through complex menus, increasing both cognitive and visual workload.
Insufficient Regulation
There is a lack of sufficient regulatory oversight for these increasingly complex systems, making driver distraction a pressing issue for road safety
Insufficient Regulation
There is a lack of sufficient regulatory oversight for these increasingly complex systems, making driver distraction a pressing issue for road safety
Insufficient Regulation
There is a lack of sufficient regulatory oversight for these increasingly complex systems, making driver distraction a pressing issue for road safety

User ๐Ÿ‘ค

To ground our design in real-world frustrations, we conducted 1:1 interviews with a diverse group of licensed drivers. This research revealed several key user needs and pain points that directly informed our design principles.

Process โš™๏ธ

Our team followed a structured, four-phase process to move from identifying the problem to validating a solution.

Discovery & Research

We began with foundational research, including a literature review and 1:1 interviews with drivers to gather qualitative data on their experiences and frustrations with existing IVIS.

Ideation & Principles

Based on our research, we established three core design principles: optimizing task efficiency, balancing touch with physical controls, and minimizing visual clutter. These principles became the framework for all subsequent design decisions.

Prototyping

We designed and built a high-fidelity, interactive prototype in Figma called IRIS. The prototype focused on the three most common driver tasks identified in our research: communication (texting/calling), navigation, and music playback.

Evaluation

We conducted a formal, within-subjects usability study with eight participants, comparing IRIS to a simulated GMC infotainment system. We measured quantitative and qualitative data across several key metrics: Task Time, Tap Count, Lostness, Cognitive Workload (NASA-TLX), and Perceived Usability (SUS).

Final Design ๐ŸŽจ & Rationale ๐Ÿค”

The final design of IRIS directly addresses the user needs and challenges identified during our research phase.

๐Ÿ“ฑ
Zero-Depth Navigation Dashboard
The home screen features persistent widgets for Navigation, Music, and Communication, eliminating deep menu navigation to allow users to monitor multiple core functions simultaneously without switching screens.
โ†•๏ธ
Ergonomic Portrait Display
The screen is oriented vertically to reduce the physical reach distance to the far side of the interface, ensuring better accessibility and ergonomic comfort.
๐Ÿ—ฃ๏ธ
Hands-Free Voice Assistant
Activated via long-press or voice command, the "IRIS" assistant handles complex tasks like texting to offer a hands-free alternative that minimizes physical and visual distraction.
๐ŸŽ›๏ธ
Tactile Hybrid Controls
To enable eyes-free operation, the design reintroduces physical buttons for core media functions, directly addressing user feedback for tactile controls alongside the touchscreen.
๐Ÿ“ฑ
Zero-Depth Navigation Dashboard
The home screen features persistent widgets for Navigation, Music, and Communication, eliminating deep menu navigation to allow users to monitor multiple core functions simultaneously without switching screens.
โ†•๏ธ
Ergonomic Portrait Display
The screen is oriented vertically to reduce the physical reach distance to the far side of the interface, ensuring better accessibility and ergonomic comfort.
๐Ÿ—ฃ๏ธ
Hands-Free Voice Assistant
Activated via long-press or voice command, the "IRIS" assistant handles complex tasks like texting to offer a hands-free alternative that minimizes physical and visual distraction.
๐ŸŽ›๏ธ
Tactile Hybrid Controls
To enable eyes-free operation, the design reintroduces physical buttons for core media functions, directly addressing user feedback for tactile controls alongside the touchscreen.

Outcomes and Impact ๐Ÿ“ˆ

The comparative usability study produced statistically significant results, validating that the IRIS design is a superior and safer alternative to the baseline system.

These outcomes demonstrate that a user-centered design focused on efficiency and simplicity can lead to a direct and measurable improvement in driver performance and safety.

๐Ÿš€

34% faster task completion

IRIS was significantly faster and more efficient. Average task completion speed increased significantly (34%), with map navigation tasks improving by 42%

๐Ÿ‘†

51% fewer taps needed

IRIS required few taps to operate by streamlining workflows. This reduced physical interactions by 51% on average, slashing "eyes-off-road" time.

๐Ÿ‘

75% users choose IRIS

IRIS was rated as more usable and was the clear favorite. After testing both systems, 75% of participants (6 out of 8) stated they would choose IRIS for their own vehicle, compared to just one who preferred GMC and one who preferred neither.

๐Ÿš—

25% better usability

IRIS achieved a statistically significant higher (25%) System Usability Scale (SUS) score compared to the GMC baseline.

๐Ÿš€

34% faster task completion

IRIS was significantly faster and more efficient. Average task completion speed increased significantly (34%), with map navigation tasks improving by 42%

๐Ÿ‘†

51% fewer taps needed

IRIS required few taps to operate by streamlining workflows. This reduced physical interactions by 51% on average, slashing "eyes-off-road" time.

๐Ÿ‘

75% users choose IRIS

IRIS was rated as more usable and was the clear favorite. After testing both systems, 75% of participants (6 out of 8) stated they would choose IRIS for their own vehicle, compared to just one who preferred GMC and one who preferred neither.

๐Ÿš—

25% better usability

IRIS achieved a statistically significant higher (25%) System Usability Scale (SUS) score compared to the GMC baseline.

๐Ÿš€

34% faster task completion

IRIS was significantly faster and more efficient. Average task completion speed increased significantly (34%), with map navigation tasks improving by 42%

๐Ÿ‘†

51% fewer taps needed

IRIS required few taps to operate by streamlining workflows. This reduced physical interactions by 51% on average, slashing "eyes-off-road" time.

๐Ÿ‘

75% users choose IRIS

IRIS was rated as more usable and was the clear favorite. After testing both systems, 75% of participants (6 out of 8) stated they would choose IRIS for their own vehicle, compared to just one who preferred GMC and one who preferred neither.

๐Ÿš—

IRIS achieved a statistically significant higher (25%) System Usability Scale (SUS) score compared to the GMC baseline.

25% better usability

What I learned ๐Ÿ’ญ

Designing for Diversity ๐Ÿซฑ๐Ÿปโ€๐Ÿซฒ๐Ÿพ

The biggest lesson was the importance of designing for a diverse population. Our participant data showed that prior confidence with technology was a greater predictor of usability scores than age, reinforcing the need to create interfaces that are intuitive for everyone, not just "power users". We also learned that even with a strong design, there will always be limitations and it is nearly impossible to design a single interface that 100% of users will love.

Limitations ๐Ÿšง

The study's primary limitations were the small sample size (8 participants), the lack of a real-world driving environment (testing occurred in a quiet, stationary room), and a prototype that only addressed three main tasks. This controlled setting does not fully mimic the dynamic and distracting conditions of actual driving.

Future Recommendations ๐Ÿ”ฎ

If this project were to continue, the next steps would be to expand the prototype to include more functions (like climate controls), test the interface in a high-fidelity driving simulator or a real vehicle, and recruit a much larger and more demographically representative sample of participants to strengthen the results.

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ยฉdtang 2026

"To improve is to change; to be perfect is to change often" - Winston Churchill

ยฉdtang 2026

"To improve is to change; to be perfect is to change often" - Winston Churchill